Star Wars -- Shakespeare Mashup: A Review of Ian Doescher’s ‘William Shakespeare’s Tragedy of the Sith’s Revenge’
In “The Empire Strikes Back,” Yoda admonishes his apprentice, Luke Skywalker, saying, “Wars not make one great.” Later, in “Return of the Jedi,” he quips, “When 900 years old you reach, look as good you will not.”
In case you didn’t catch on, Yoda inverts his syntax. In other words, Yoda practically speaks Shakespearean.
And in Ian Doescher’s best-selling “Star Wars” / Shakespeare mash-ups, so does every character in George Lucas’s science-fictional universe of Wookiees, droids and the Force.
My Failure Is Complete: I Fell for Star Wars Hype. Now, Can We Just Watch the Damned Movie?
‘Star Wars,’ And The Force It Awakened In Me
“Star Wars” and its sequels were touchstones, mind-bending fantasy movie experiences into which I poured my longings for escape, creativity and adventure. Read the rest of the essay here.
Apparently this is what I look like when I'm talking about Star Wars
I was on WGBH's Greater Boston to talk about The Force Awakens. Apparently this is what I look like when I'm talking about Star Wars. Watch the full video here.
Star Wars Means Different Things to Different Generation
In four decades and over six movies, “Star Wars” has infused our culture like a Force unto itself. Devotees view George Lucas’s universe of lightsaber duels, spaceship dogfights, and father-son conflicts as holy writ. Even casual fans are counting down to the release of the long-awaited Episode VII, “Star Wars: The Force Awakens,” on Friday.
But what “Star Wars” means to its admirers, and the expectations they bring to the new installment, depends not just on personal taste but on how old they were when they initially encountered the epic science-fiction saga — and on where, for them, the story began.
Read the rest of my story over at the Boston Globe.
Computer games can save your life
How was your 1980s childhood affected by early computer games like The Bard’s Tale, Ultima III: Exodus, Beyond Castle Wolfenstein and Elite? In my review of the new memoir "Gamelife" by Michael W. Clune in the New York Times Book Review, I discuss how Clune's story shows that games can offer a way to navigate the perils of a baffling preadolescence.
All part of the NYTBR's coverage of nerdy/comics/gaming books.
See the Sketches J.R.R. Tolkien Used to Build Middle-Earth
Tolkien wrote The Lord of the Rings but he also drew it:
The many maps and sketches he made while drafting The Lord of the Rings informed his storytelling, allowing him to test narrative ideas and illustrate scenes he needed to capture in words. For Tolkien, the art of writing and the art of drawing were inextricably intertwined.
In the book The Art of The Lord of the Rings, we see how, and why.
My sneak peek of his sketches for Wired.com
A Conversation about Conversation with Sherry Turkle
An interview I did with Sherry Turkle for the Boston Globe, about the demise of conversation in the digital age:
Turkle, 67, professor of the Social Studies of Science and Technology at Massachusetts Institute of Technology and a prolific author, wants to have a conversation. About conversation — and why so few people seem interested in having, or are able to have, that face-to-face anymore.
The crisis of conversation is at the heart of Turkle’s new book, “Reclaiming Conversation: The Power of Talk in a Digital Age.” With it, she hopes to spark a discussion about what we lose when we settle for fleeting texts, sound bites, and status updates, instead of pursuing meaningful, nuanced human connection.
“I had a question. All these people were saying, I’d rather text than talk,” says Turkle. “What happens if in business, in education, in romance, and child-rearing, you text rather than talk?”
With Boda Borg, Reality Gaming Comes to Boston
Is Boston ready for the "Maze of Craziness"? I explore the reality-gaming center Boda Borg Boston for The Boston Globe.
Boda Borg Boston is a place where completing “quests” isn’t the only challenge.
One is explaining what goes on there. Recently, a reporter was given a sneak peek of the new facility, which opens its doors Saturday in the building that once housed Sparks department store, a downtown Malden landmark. To bring this “reality gaming” center to the Boston area, Ellis spent close to $4 million renovating the 30,000-square-foot space. Inside, there’s a sleek reception area, a taco restaurant that seats 150, and space upstairs for corporate retreats and birthday parties. But downstairs is the heart of Boda Borg, what Ellis calls “the maze of craziness”: a warren of black-painted hallways leading to 16 real-time,live-action puzzles, or what the company calls “quests.” They await teams of three to five players, who must figure each one out.
Boda Borg is no Dungeons & Dragons fantasy game, nor is it a haunted house with ghouls. Still, guests should bring a sense of adventure and be prepared for befuddlement. Being stumped by any quest on the first attempt — or 21st — is expected.
Why Facebook's Proposed "Dislike" Button Is a Bad Idea
Facebook may finally be getting a button that lets you quickly express something beyond a “like.” In this commentary for WBUR's Cognoscneti, I say "Thumbs Down On Facebook’s ‘Dislike’ Button," and propose something else entirely.
Follow my insane itinerary?
Hey Boston travel fans: I dare you to do all this in Boston in a mere 36 Hours. Here's my insane itinerary for the New York Times Travel section "36 Hours in ..." series.
The Day My Mother Became a Stranger
In the May issue of Boston Magazine, I write about my mother Sara Gilsdorf. After her sudden aneurysm, she was transformed. Almost 37 years later, I search for answers. Read the story here.
Fantasy Freaks and Gaming Geeks Released in Brazil as "Tudo que um Geek deve saber"
I'm thrilled to announce that my book Fantasy Freaks and Gaming Geeks is available in Brazil as Tudo que um Geek deve saber (All a geek should know). Read a sample chapter, in Brazilian Portuguese, here. And it looks like you can order it online here. (Someone, help me with the translation.) Thanks to Novo Conceito for publishing the book. Obrigado!
Head-Banging, Dice-Rolling, and Summoning Demons: A Talk About
I'm excited to be part of this three-way reading/discussion with my nerdy pals Peter Bebergal and Chris Robichaud. Hope you can make it. It's on Tues Nov 25, Pandemonium Books and Games, in Cambridge.
A Discussion/Author Signing
Tues Nov 25, 2014, 7:00 pm
Pandemonium Books and Games
4 Pleasant St, Cambridge, Mass.
More info:pandemoniumbooks.com
How does Led Zeppelin connect to Gary Gygax? Can rock and roll be a religion? Is the Dungeon Master's guide a holy text? Other than that weird kid who taught you how to play D&D in middle school, is anyone actually chaotic evil? Join three writers and gamers -- Christopher Robichaud (hks.harvard.edu/about/faculty-staff-directory/christopher-robichaud), editor of Dungeons and Dragons and Philosophy; Peter Bebergal (mysterytheater.blogspot.com), author of Season of the Witch: How the Occult Saved Rock and Roll; and Ethan Gilsdorf (ethangilsdorf.com) author of Fantasy Freaks and Gaming Geeks -- for a free-ranging discussion about rock, D&D, the occult, philosophy, dungeonmastery, morality, soul craft, and spiritually. We'll probably talk about the Satan Panic of the 1980s, too, and try to decode that mysterious art on Zeppelin's Houses of the Holy. Followed by a Q&A and book signing with the authors.
Pilgrim for a Day
I'm going to be a Pilgrim for a Day! On Mon June 16, noon-1, join me and deputy director of Plimoth Plantation Richard Pickering, for a Google Hangout live-cast and witness my transformation into 17th-Century Pilgrim, Stephen Deane.
I'm going to be a Pilgrim for a Day! On Mon June 16, noon-1, join me and deputy director of Plimoth Plantation Richard Pickering, for a Google Hangout live-cast and witness my transformation into 17th-Century Pilgrim, Stephen Deane. Watch me struggle with a period dialect and ill-fitting shoes in preparation for my live role-play experience on site at Plimoth on June 21. It's all for Boston Gloibe story I'm writing.
Settle your colonial-role-playing curiosity and ask us questions in this rare opportunity to look behind the scenes at Plimoth Plantation’s role players!
More info on how to participate here http://www.plimoth.org/pilgrimforaday
June/July classes at Grub Street
Here is the current schedule of adult writing workskops and seminars I'm offering at Grub Street (in Boston) this summer. These are open the public and do not require enrollment in a degree program.
Some of these are part of my Freelance Essentials Series, which teaches students the skills and craft to become working freelance journalists Details and registration information here.
Hope to see you in the classroom!
Freelance Essentials: Navigating the Freelancer's Market in Boston
4 Wednesdays from 6:00-9:00pm, starting June 4th
Freelance Essentials: The Ethics, Practice and Business of the Freelance Life
Tuesday, June 10th, 6:00-9:00pm
Kickstart Your Writing Mojo with A Random Exercise
Friday, June 20th, from 10:00am-5:00pm
Freelance Essentials: Writing Commentaries, Op-eds & Personal Essays for Publication
6 Tuesdays from 10:30am-1:30pm, starting June 24th
Workshop That Pitch Letter!
Friday, June 27th, 10:00am-5:00pm
Freelance Essentials: Gonzo, Stunt and Immersion Writing Boot Camp
Saturday, June 28th, 10:00am-5:00pm
Freelance Essentials: Freelance Writing 101
Saturday, July 12th, 10:00am-5:00pm
More details and registration info here.
200 People Singing Happy 40th Birthday Dungeons & Dragons
D&D turned 40 this year. To honor that, at PAX East 2014 (in Boston), I was part of a panel called "Why D&D Is Still Awesome: A 40th Anniversary Dungeons & Dragons Tribute."
But that didn't seem enough. I tried (and failed) to make a giant 40-sided die birthday cake. Instead, I lead the 200+ person crowd in a rousing "Happy Birthday to Dungeons & Dragons" singalong.
With David Ewalt, author of Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It and and Jon Peterson, author of Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games.